Friday, August 28, 2020

VALORANT ALL AGENTS GUIDES

Each agent has four abilities, though you won’t have access to them all immediately. each agent has a signature ability, as well as an ultimate that charges over time. Between each round, you can buy charges for the two other abilities that are specific to whatever agent you’re playing as, in the same way you’d buy guns or armor.

CREDS

Every action Valorant gives you a set amount of creds. if your team wins a round everyone will get 3,000 creds, while losing a round everyone gets 1,900. After two losses in a row, the team gets an additional 500 Creds for that round, and for there losses in a row, there's a bonus of 1000 creds for that round 

Lets start from our first agent

Jett

  • Updraft:Updraft spawns a gust of air like Tailwind, though it propels you upward, allowing you to reach unreachable places
  • Cloudburst:Cloudburst fires a projectile that expands into a cloud, blocking the vision of anyone caught on the wrong side. You can also curve Cloudburst by holding down the ability key.
  • Signature: Tailwind – Use a strong gust of air to dash in the direction you’re moving.
  • Ultimate: Blade Storm – Spawns a range of floating daggers that resupply when you kill an enemy. You can throw the daggers one at a time or unleash all of them in a burst, and they kill instantly on a headshot.

Jett is one of the most versatile agents in Valorant. Technically, she’s a Duelist, and she certainly excels in aggressive situations. However, you can use abilities like Cloudburst and Updraft defensively, too, allowing you to adapt to the flow of each round. When planting, Cloudburst works wonders for blocking passageways, and Updraft is perfect for reaching a new vantage point. You shouldn’t stand still with Jett for too long, though.

She shines most when darting around the map, using Tailwind to move between cover and Blade Storm to pick off unaware enemies. Outside of defending a plant, playing as Jett requires quick movement and precision, so definitely brush up on your aiming before entering a round as her.

Cypher


  •  Trapwire:Trapwire, as the name implies, allows you to shoot a tripwire that will     reveal and daze any enemies who walk through it. You can pick up the tripwire if     it hasn’t been destroyed and redeploy it, too.
  • Cyber Cage:  Cyber Cage deploys a cage in front of Cypher that blocks vision. The cage will also make a noise when enemies pass through.
  • Signature: Spycam – Spycam allows you to fire a camera wherever you’re aiming. If you reuse the ability, you can take control of the camera and fire marking darts at enemies.
  • Ultimate: Neural Theft – Use intel from a dead enemy to reveal the locations of all living enemies.

Cypher is a Sentinel focused on revealing enemy locations above all else. You should use Spycam at whatever bombsite you’re not near. That way, you can keep an eye on that location, while revealing enemies who come into range. Trapwire and Cyber Cage work best offensively, stacked on top of each other. Trapwire will slow the enemy, and Cyber Cage will alert you of their presence, allowing you to sneak in a kill before your enemy can recover.

Brimstone

  •  Stim Beacon:Stim Beacon spawns a field in front of Brimstone that grants RapidFire (increased fire rate) to anyone inside.
  •  Incendiary: Incendiary allows you to use a grenade launcher that fires incendiary grenades. These grenades don’t explode on impact. Rather, they burst shortly after coming to a stop, creating a damaging fire zone.
  • Signature: Sky Smoke – Using a tactical map, Sky Smoke allows you to deploy smoke clouds from the sky. These clouds last for a while, and in the process, obscure enemy lines of fire.
  • Ultimate: Orbital Strike – Orbital Strike allows you to fire a laser from the sky using a selected location on the map. The laser deals damage over time to anyone caught inside.

Brimstone is a Controller, though he’s much more aggressive. As Brimstone, you should be near the firefight, though not on the front line. Stim Beacon works great at the beginning of a round, granting increased fire to your team, and Sky Smoke and Incendiary can cut off flank routes. As Brimstone, your goal is to trap enemies in a particular area, allowing your teammates to easily pick them off with increased fire. Any stragglers are easily dealt with using Orbital Strike.

Sage

  •  Barrier Orb: Barrier Orb spawns a solid wall wherever you fire it, while Slow Orb creates a field that slows players and prevents jumping
  • Slow Orb: Note that Slow Orb applies to all players, not just your enemies.
  • Signature: Healing Orb – Incredibly versatile, Healing Orb allows you to heal yourself or your teammates. A standard shot will administer healing over time to a teammate in your crosshairs, while alternative fire will heal Sage.
  • Ultimate: Resurrection – Resurrection allows you to revive a dead teammate. The process takes time, though, so be careful when using this ability.

Sage is a medic. She’s an excellent agent to start as if you’re new to Valorant. Sage wants to stay out of firefights as much as possible, using her abilities to keep the opposing team at bay while keeping your teammate’s health stocked. Resurrection, in particular, is very powerful, allowing you to revive a Duelist to finish off the enemy team.

Breach

  •  Aftershock: Aftershock allows you to shoot a charge through a wall, dealing damage to anyone on the other side.
  • Flashpoint: Flashpoint works similarly, blinding any players on the other side of the wall rather than damaging them.
  • Signature: Fault Line – Spawns a seismic blast, which causes an earthquake in a straight line leading away from Breach.
  • Ultimate: Rolling Thunder – Use a seismic charge to cause an earthquake in a selected path, even through walls. The earthquake dazes enemies and sends them flying upward.

Breach is an Initiator, like Sage, teamwork is essential when playing as him. His abilities are focused on disorienting rather than damaging, so working with the Duelists on your team is critical. Because you can use most of Breach’s abilities through walls, he’s a machine when it comes to getting enemies out in the open. Use Aftershock to break enemy cover and give your teammates a clear shot, or utilize Flashpoint to stun enemies camping near a bombsite.

Raze

  •  Boom Bot: Boom Bot spawns a robot that explodes when it reaches an enemy.
  • Blast Pack: Blast Pack allows you to use something similar to C4, where you can throw a sticky explosive and detonate it at range.
  • Signature: Paint Shells – Paint Shells spawns a cluster grenade that deals damage to anyone nearby. Upon exploding, the grenade creates smaller projectiles, which damage enemies at range.
  • Ultimate: Showstopper – Powerful but not exciting, Showstopper simply grants you a rocket launcher.

,Raze is a Duelist who specializes in explosives. Boom Bot and Blast Pack pull double duty. For unaware enemies, a blast from either of these abilities is enough for a kill. In the more likely event that your opponents are aware of them, they’ll push enemies out of cover and into view, allowing you and your team to pick them off.

Omen

  •  Shrouded Step: Shrouded Step allows you to quickly teleport to a selected location.
  • Paranoia: Paranoia fires a blinding orb that obscures vision and deafens all players in range. You can use Paranoia through walls, too.
  • Signature: Dark Cover – Throw a shadow orb that explodes into a shadow sphere, blocking vision.
  • Ultimate: From the Shadows – Use a tactical map to automatically teleport to a selected location. During the teleport, Omen will appear as a Shade, which enemies can destroy to cancel the teleport.

Omen is sneakily powerful, even if his abilities don’t deal direct damage. He’s a Controller, and although all of his abilities are focused on impairing the enemy team, you can get creative with how you use them. Paranoia, for example, is great for picking off an enemy around a corner, as well as breaking up an incoming assault. From the Shadows works wonders when used properly, too. With it, you can break the enemy line and kill opponents from behind.

Sova

  •  Owl DroneOwl Drone allows you to use an aerial drone to spot enemies, though it’s susceptible to gunfire
  • Shock Bolt: while Shock Bolt equips your bow with an electrically charged round that detonates upon collision.
  • Signature: Recon Bolt – Fire a recon bolt that reveals enemy locations within a limited range.
  • Ultimate: Hunter’s Fury – Fire three energy blasts in a straight line leading away from Sova. These blasts travel the length of map, ignoring walls, damaging enemies, and revealing the locations of anyone hit.

Sova is an Initiator, though he works in offensive and defensive roles. Recon Bolt is great at the beginning of a match for spotting enemies moving in on a flank, while Owl Drone can mark the enemy team from the opposite side of the map. Like Cypher, Sova demands coordination with your team.However, Sova can handle himself, too. Hunter’s Fury and Shock Bolt are great offensively, allowing Sova to fight alongside the Duelists without any problems.

Phoenix

  •  Blaze laze: allows you to spawn a flame wall that slowly moves in the direction fired, damaging any enemies that pass through it.
  • Curveball: Curveball spawns a flare orb that will detonate after throwing. You can curve both of these abilities around corners.
  • Signature: Hot Hands – Use a fireball that travels through the air and explodes into flames after a set time. These flames deal damage to enemies while healing you.
  • Ultimate: Run It Back – Place a marker near Phoenix that grants you an extra life if you die while it’s active. If the timer expires before you die, you’ll be brought back to the same location at full health.

Phoneix has a very well-rounded list of abilities. He’s a Duelist, so you should be on the frontlines when playing as him. In close encounters, use Hot Hands to break up the fight and heal yourself a bit. In long-range encounters and around corners, Blaze works great, forcing enemies to either move out of cover or risk being damaged.

Reyna

  •  Soul Harvest: Enemies drop Soul Orbs when killed, which last three seconds.
  • Purchasable: Leer and Devour – Leer shoots a destructible eye in front of Reyna, limiting enemy vision to only what’s immediately in front of them. Devour allows you to consume a Soul Orb to rapidly heal over a certain duration. You can heal past 100 with Devour, though any extra health will degrade over time.
  • Signature: Dismiss – Consume a Soul Orb to become intangible, and if Empress is active, invisible.
  • Ultimate: Empress – Drastically improve your fire rate, equip speed, and reload speed immediately. Killing an enemy while Empress is active renews the duration. Empress will also automatically cast Devour, though it won’t consume a Soul Orb.

Reyna wasn’t in the Valorant closed beta, rather launching alongside the game. It seems Riot is already changing things up. Reyna is the first agent with a passive ability. As a Duelist, Reyna wants frags. More importantly, she needs frags to make use of most of her abilities.

Killjoy


  • Turret: Deploys a turret that fires on enemies within a 180 degree cone.By default, her Turret will be placed outwardly but you can press E to rotate so it faces you.You cannot manually spin the Turret around like you can with Sage’s wall.
  • PurchasableAlarmbot -Nanoswarm A grenade that turns invisible .It deals a high amount of damage and can kill enemies very quickly if they don’t leave its radius quickly.Equips and deploys an invisible bot that acts like a proximity mine, jumping to an enemy that comes within its range and explodes.When the mine is set off or destroyed, you’ll see a red visual alert on the map.It doesn’t deal damage on its own but will grant a debuff that causes its target to temporarily receive double damage

  • Ultimate: lockdown The source of this agent’s name is most likely inspired by her ultimate, which places a device that emits a bubble dome in a large radius.After 13 seconds, it will detonate. All enemies who are hit will be severely slowed andunable to use their gun or abilities for 8 seconds.The device can be destroyed (150HP) but its effect doesn’t require line of sight so Killjoy will be able to hide it, such as under Ascent’s A Site Hell or behind the arches of Ascent’s B Site.





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